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CONVERSE

This project allowed me to greatly strengthen my photorealistic texturing practices. The model was provided by former Think Tank student Emily Belanger, and it was our responsibility to correctly UV unwrap the model and create our own texture maps. This project also taught me the importance of deeply analyzing what makes a digital material appear realistic, as well as the importance of creating multiple sub-texture maps such as: dirt, scraping, fading, and decomposition.

PROCESS

UV UNWRAP: Maya

​TEXTURING: Mari

RENDERING: VRay, Maya​​

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